The new map is a 2x2km mish-mash of tools to up your game, including race tracks (for driving lessons), parachute practice targets (to nail those landings at round starts), an assortment of targets (to get your Shroud on), and specific areas for more niche skills like vaulting, close-quarters combat, and vehicle jumps.
The first iteration of the Training Mode will feature 5-20 players:
Players will always solo queue and use the matchmaking system to find their session of 5-20 players. You will not need to find any other players yourself to jump in and play Training Mode.
However, that may change in the future, according to Sammie Kang, a Community Lead.
The dev letter was about the first iteration of the Training Mode. There will be changes for that in the future as we continue to develop this.— Sammie Kim Kang (@kangnkim) August 22, 2018
Here's what players diving into the Training Mode can expect to utilise when it goes live — although keep in mind the mode is still in development and the list of features is subject to change:
Incremental range targets:
— 800m Range
— 400m Range
— Special 1k Range target
— Standing targets
— Moving targets (left, right)
— Targets inside a building (stationary / moving)
Parachute practice area
Indoor CQC Range
— Long track
— Racing track
— Off road
— Sweet Stunt Ramps
Open water for vehicles:
— Sweet Water Ramps
Tables of Equipment:
— Melee weapons
According to Dave Curd, the World Team Lead on the PUBG Madison team, Training Mode was designed with all players in mind:
When we kicked this project off, our goal was for this map to serve all of our players:
— New players should be able to understand the basics of navigation, looting, shooting, driving, and parachuting.
— Casual players should have fun experimenting in our expansive playground environment- stunt driving, boat racing, and exploring the island to find all its locations..
— More serious players should enjoy learning about deeper gunplay- how the attachments, scopes, recoil, zeroing, and bullet-drop influence their shots.
Curd also shared his favourite features on the map:
We’ve had fun building and shooting the targets (my favorite is the “peeking” target, that simulates targets leaning from behind trees), but I’m most proud of all the sweet ramps we’ve added to the environment. Not all vehicles work on all ramps, so you will need to experiment to find the best car (or bike) for the job, and remember- hold spacebar to backflip!
Training Mode is currently aiming at a September launch, which could mean that players will be able to tear up the track within the next month.