SixteenZero have been at the forefront of CS:GO analytics, unparalleled by others with their ability to contextualise important in-game data. Their team recently studied the data behind two mousesports iterations: the recent-most one with Janusz "Snax" Pogorzelski and the 2017-2018 version housing Martin "STYKO" Styk. Data was taken from the 49 maps that Snax played alongside the organisation during his relatively short stay, and the last 46 maps that STYKO played in mouz prior to his benching.
Below is a brief excerpt of the complete set of data, available in this Twitter thread:
CT-side HE grenade usage: STYKO - 0.58 per round; Snax - 0.39 per round (according to the data this had a knock-on effect where Miikka "suNny" Kemppi was forced to up his HE usage from 0.25 to 0.35 per round).
Flashbang usage with Snax went up from 4.9 to 5.2 per round on T side and 2.9 to 3.4 on CT side. Additionally, Snax had better flashbang effectiveness on the CT side than STYKO, meanwhile STYKO threw 0.3 more flashbangs per round with similar flash assist probability.
Mousesports retained the single AWP setup on the T side, however shifted slightly towards a double AWP setup on the CT with the addition of Snax. The team played 44% of CT buy rounds with a double AWP with STYKO, meanwhile the figure for snax is at 57%.
CS:GO analytics are a very valuable resource in times where teams are looking to get every competitive edge they can possibly find. Data surrounding team's performances and tendencies can prove crucial in both improvement of the subject, and also serve as a detailed breakdown of what to expect from teams for their opponents. If CS:GO continues to develop the way it has been, we will see a rise in usage of similar data by organisations in a bid to improve their teams' performances.