What better way to make sure your units survive damage than to make them literally immune to it?
By Tom Matthiesen
Death Effect triggers when the host unit dies. It doesn’t matter if the unit’s death is caused by piercing damage, physical damage in the combat phase or a straight up condemnation.
Death Shield ensures a unit survives otherwise lethal damage with 1 point of health.
What do you do if you see an item you want now, but only have enough gold for next turn? Thankfully, there’s the hold option.
Gold is spent during the shopping phase, in which you can purchase items from the shop. But how do you earn it?
You might come across a Town Portal Scroll, which returns a hero to the Fountain. But what does that mean?
Who goes first in a card game? Usually, that choice starts off with a simple coin flip and goes back and forth after that.
Stunning a unit has two effects in Artifact which essentially combine the disarm mechanic with the silence mechanic.
There are two uses silence has in Artifact, centered around disabling abilities from units.
Retaliate can best be described as reactive damage. Every unit attacking something with retaliate will be dealt damage equal to the amount of retaliate.
In Artifact, the units doing battle are hero cards and (melee) creeps, collectively known as units. Towers and improvement are not considered units
Piercing damage goes right through armor and deducts damage straight from the target’s life points.
Siege is the damage a unit deals to the opponent’s tower if said unit is blocked by an opposing unit
There are several ways to prevent an enemy unit from attacking in Artifact. Disarm is the most basic version of that: how can a unit attack if it doesn’t have a weapon?
Armor does a great job at providing durability, as it softens or even negates incoming damage during the combat phase.
With the snap of a finger, cards are destroyed. No, not the premise of a three-hour long superhero movie, but the description of the keyword Condemn in Artifact.
Mana is one of the two resources players have, the other being gold. But whereas gold is used to purchase items, mana’s utilization lies in summoning creeps and improvements or playing spells.
This week, Worlds 2018 officially kicks off the Group Stage to determine which teams will successfully make it through to the knockout brackets. Here's how to watch it!
By Jay Massaad
If you want to know how and when you can watch the grand final at BLAST Pro Series: Istanbul, here are your answers!
By Adam Fitch
BLAST Pro Series: Istanbul is underway in Turkey, with six teams battling it out over $250,000. Here's how to tune in to the action!
Next week, the League of Legends 2018 World Championship officially kicks off with the Play-In Stage, to determine which teams will successfully make it through to the Main Event. Here's how to watch it!
ESL One New York is underway in the Big Apple, as the tournament not only offers $250,000 up for grabs, but is part of the Intel Grand Slam.
By Radoslav Kolev
We finally know (most) of the League of Legends teams that will come together to determine the world's best at the 2018 World Championship. Here are the teams competing at Worlds this year!
The final stage of the FACEIT Major: London 2018 is set to kick off on Thursday. Find out the various ways you can watch the matches.
By Aleksei Louchnikov
The Kuala Lumpur Major closed qualifiers are about to start, lasting for five days and deciding who will reach group play. Here's the best way to tune in!
Attendees going to the SSE Arena in Wembley to see the Major live will be able to receive Valve in-game souvenir drops and FACEIT points.
By Artyom Kutateladze